/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef __DX_MovingClipMapTerrain_H__
#define __DX_MovingClipMapTerrain_H__

#pragma once

#include "terrain/IMovingClipMapTerrain.h"
#include "DXResource.h"

namespace directx {

class MovingClipMapTerrain 
	: public terrain::IMovingClipMapTerrain, public DXResource
{
public:
	MovingClipMapTerrain(void);
	virtual ~MovingClipMapTerrain(void);

	virtual void draw();
	virtual void drawGrass();

	virtual void reset();
	virtual void release();

	void createGrassPatches(int numPatches, ITexture *texture);

	/// Returns the class type as a string
	virtual std::string getClassType() const { return "MovingClipMapTerrain"; }

private:
	void drawDefault(sShaderLight* lights, int numLights);
	void drawR2VB(math::Vector3 *lightPositions, math::Vector3 *lightColors, float *lightRanges);
	void drawBuffer();

	// A pointer to the vertex buffer data (pointer to m_pVertices)
	LPDIRECT3DVERTEXBUFFER9 m_pVertexBuffer;
	LPDIRECT3DVERTEXBUFFER9 m_pDummy;
	LPDIRECT3DVERTEXBUFFER9 m_pTexCoordBuffer;
	LPDIRECT3DVERTEXBUFFER9 m_pDetailTexCoordBuffer;
	LPDIRECT3DINDEXBUFFER9  m_pIndexBuffer;

	LPDIRECT3DVERTEXDECLARATION9 m_pVertexDeclaration;
	LPDIRECT3DVERTEXDECLARATION9 m_pScreenDeclaration;

	LPDIRECT3DVERTEXDECLARATION9 m_pGrassDeclaration;
	LPDIRECT3DVERTEXBUFFER9 m_pGrassBuffer;
	int	            m_iNumGrassPatches;

//	LPDIRECT3DTEXTURE9 d3drt;
//	LPDIRECT3DSURFACE9 m_pR2VBTarget;
	ITexture    *m_pR2VBTarget;

};

} // namespace


#endif
